![]() Set the Size spinner to the resolution you want to render.Create a Standard material and load a Reflect/Refract map into any slot.Setup your rendering options (texture filtering, anti-aliasing, etc.).The object itself won't be rendered into the cubemap. Place some type of object at the viewpoint you wish to render the cubemap from, for example a camera or a point helper or a geometric object.Choose a name and a location to render to.ģds Max will render it directly into DDS cubemap format, but it's limited to 256x256, and you can't set the DDS compression (it uses ARGB).Press Pick object and create and select the object. ![]()
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